brenna weisslender

Thursday, October 3rd, 2013

Brenna 10/02 internal review


1-1 User Feedback TYPICAL

1-2 User Feedback NETWORK

human timeline

3 NANOMODULES

 


Sunday, September 22nd, 2013

Evolution and Architecture- topics

  SCIENCE AND TECHNOLOGY                             
 
TECHNOLOGY                                                     
feedback from users– architecture is the design discipline with the most impact on humans yet uses the least (if any) prototypes, test subjects, feedback, modifications, etc.
Networking of architectural/ technological developments, open source developments
Architectural technology improving the feedback loop between human and habitat- ease of use, repair, renovation, addition
 
     EVOLVING: house that evolves alongside its occupants and their changing finances/ needs- build in stages
     rooms- optimized for their activities ex bedroom dark at night and sun wakes you up in the morning
      technology for everyday life, constant software upgrades (open source?)
 
BIOLOGY                               
how architecture can integrate and/or emulate plants/ animals
      pets- new species, usefulness/performance
evolution of architecture, feedback loops, constantly adapting, “natural” selection
     dna coding/ DNA programmed assembly, modified by sensors in environment
 
     completely ephemeral, responding to time of day, weather, season, resources, etc.
stages of life, quickly evolving
      life cycle of a building- designing for impermanence or adaptability
self replicators
skin mimics functions of cell membrane- diffusion, metabolism, transportation, osmosis, enzymes/ catalysts
biodiversity of architecture/ taxonomy
taking advantage of naturally occurring chemical reactions
using architecture/ environment to influence human/ species evolution
 occupants’ health
renewability of resources, efficient and non-parasitic production, agriculture, etc.
Can we develop remedies which spread through systems and into others, creating an exponential chain reaction to spread across the global scale? What is the safest way to thoroughly test our innovations without risking adding even more to the list of damage done by humans?
using environment as a mold/ template to manipulate growth within it
 
EVOLUTION                                            
survival of the fittest, passing down successful genetic traits
     Darwin- spontaneous changes come from within, which are then “tested” against the environment, more fit adaptations survive
Evolution of Consciousness? at some point in evolution humans had to develop our consciousness, and machines are evolving much faster than humans did.- Erewhon
 
expanding #/ type of orifices/ receptors and systems and therefore senses/ dimensions perceived, perception of dimensions based on senses perceived based on types  and strengths/ sizes of orifices
      interactions between species and reality
     other modifications to/for humans or other species to increase efficiency and decrease needs
          ways to sleep less, eat less, increase brain function, etc.
          improve instincts
“NATURE”______
our protected lives, moving from “envelope” to “envelope” and never breaching the “Great Outside”-Latour
      sheltering ourselves from our environment rather than thriving in it.
“taming” the wild and interacting
efficiency of symmetry of nature vs. asymmetry in architecture
 
ECOSYSTEMS/NETWORKS                    
rehabilitate destroyed/ make new ecosystems
biospheres- for varying inhospitable sites ex. desert, ocean, deforestation sites, planets …
building without destroying existing site, integrating building into its ecosystem
role of humans within our ecosystems
needs of all species in ecosystem- strive for symbiotic instead of parasitic relationships
relationships across species in ecosystem
stability of our biological community: population ecology, carrying capacity, community, niche (profession), equilibrium and climax community v disturbances and abiotic forces
     facilitation- one species improves conditions for the next
 
FUTURE PREP                                        
future on earth
     consequences of climate change
     space saving: efficiency, vertical expansion, building on oceans
     agriculture- vertical farms
Inhospitable sites: uncivilized/ isolated, destroyed ex. by deforestation, “uninhabitable”
     In Ventushumans send nanotechnology to terraform other planets before their arrival. Can we develop like methods (on a much simpler scale) in real life to kick start the cultivation of presently unsuitable habitats?
     health
urban density
education, specification
 
DECOMPOSERS/BACTERIA (superpowered composting)
Bacteria that feed on waste and excrete building material or soil, etc

      and/or to decompose fallen leaves

Die out when they run out of food
When they die the chemical process hardens the structure made
      OR produces nutrients for a new species to grow
      OR After they run out of food, they start eating each other/ growing and evolving into another stage of life and perform new task
bacteria that decomposes trash into a material which becomes an envelope
     composition of material varies by input of trash
eat pollution and produce clean O2
Bacteria that strengthen and change existing structures chemically

HUMAN                                       
humans’ adaptation to their environments
help transition into the future (or any new conditions), open up minds
     concepts, climate change, culture change, etc.
effect of time & environment on evolution of mind
     we have become inattentive and unaware of our environments, focusing on our consumer greed and staring at our smart phones, increasingly reliant on technology
 
BUILDING                                      
DESIGN SYSTEMS                         
Active vs passive (static v dynamic)
     passive, “natural” productions
spontaneity v premeditation
      control v chance
 limits v freedom
innovation v precedence
      specialization v automation
authorship v opensource/ anonymous/ collective
adaptability, on-site production, evolving
luxury v efficiency
modules- self organizing, constructing, maintaining, assembling, repairing, restructuring, replicating
      self-assembly based on code and exterior environment and interior needs
architecture that changes at critical points like the phase changes of matter solid, liquid, and gas changing at certain temps
     fire, impact, earthquake
 
 ENVELOPES/ MEMBRANES                                            
  interior vs exterior (acclimation)
Smart skins– shells w/ operative feedbacks and exchange with their environments
MATERIALITY                                       
Mediation between material  qualities to synthesize appropriated composition at each point
      transparency v opacity, flexibility v rigidity, insulative v porous, etc.
Materials that are active during the entire construction phase, mediating from design to usage phases
     material like concrete that eats its formwork after hardening
Materials that are active over time to counter deformation or help the building improve/ evolve
     material that strengthens itself in response to external forces/ loads
 
across generations, periods

Sunday, September 22nd, 2013

Evolution V Architecture 9/25 update

Note: I’m using the term “code” for current lack of better term- I’m not limiting the architectural system to code scripting yet. I’m using “code” to refer to the developmental rules in the system, like genetic code to an organism.

I may refer to a conceptual connection between biological and architectural as an “analogy” or “metaphor.” However, this system does not artificially mimic biology. It takes advantage of nature’s billions of years of superiority in design knowledge and experience by applying its evolutionary adaptation strategies to the development of human- generated design.

 

Need to figure out transition between research and species idea. I want to keep the format of biology: architecture for each topic, but I think the species should go after all the research and comparisons. But the species ideas make more sense directly following the architectural comparisons and serve as clarifying examples…

 

Key research resources:

Biological evolution topics

Charles Jencks

Evolution of Designs

John Frazer

 

Main goals:

Translate all important research into architectural ideas in this format

Add these ideas & key topics to timeline and diagrams

Define & draw/ diagram species

Film & page layouts

 

 

EVOLUTION

Evolution is the process of change.

Architecture can be used to plan and deliver change.

 

Changes in evolution occur due to: mutations, natural selection, and genetic drift.

 

SPECIFY & ELABORATE:

Changes in architecture can occur due to: spreading development or destruction and reconstruction because of structural and material decay, changing needs and styles, and new developments in technology outdating the preexisting ones.

 

Biological organisms leave behind fossilized data of their physical structure, habitat and diet, and relationships with other species. Most importantly, the geological layering of fossils form a physically manifested literal timeline showing a population’s progression as the fossils are buried over time, with the most adapted organisms above the surface.

Human society leaves behind discarded waste and depletion of natural resources. Most populations not only act as parasites on our environment, but build barriers to keep it out. We adapt to these artificial habitats, and as we burn resources to keep the world out our accumulated waste brings its environmental conditions even further from our comfort zone.

I am not proposing that we abandon the technological and architectural advancements of our society and live in lean-to’s until nature remedies our damage, but rather use our technological advances to make our architecture interactive with the outside world. We should work with the “great outdoors,” improving its conditions and our buildings’ adaptations to these conditions, instead of barricading ourselves from the effects of our destruction and digging bomb shelters as we wait for an apocalypse.

 

GENES

Genes contain the hereditary codes that dictate their organism’s growth and development of physical attributes and behavior. During reproduction, the offspring receives genes from each parent randomly. These random combinations create diversity even without mutations.  Diversity within a species’ population can also be greatly increased by reproducing with a member of the same species from a different population .

 

The genes of architecture dictate its construction, appearance, and performance. Architectural diversity is produced by the mixing of characteristics from the diverse, growing set of designers, architectural styles, cultural influences, environmental strategies, materials, and technology.

 

MUTATIONS

Biological mutations are caused by new genes created by random gene changes during reproduction.

 

An architectural mutation that could produce random variation could be an “error” in a code, or conditions which somehow unexpectedly alter the building. However, computer errors are less frequent than biological errors. To compensate, I propose a micro-scale digital module whose self-replication produces mutations in the architectural code. Contrary to random biological mutations, these technological mutations bring an opportunity to surpass natural evolution by only synthesizing adaptations that it hypothesizes to be beneficial.

 

I) These mutations be proposed by architects, scientists, and even members of the community.

 

II) Mutations could also be generated by the simulator itself based on the site’s existing conditions:

 

1) Mutations based on input data from the module’s receptors including local conditions:

a)  Sunlight, temperature, weather/ climate patterns

b) Availability and condition of resources: air, water, and solar availability and quality

raw building material

c) Availability and condition of space which it can inhabit, limited by:

  • Existing structures and machines (necessary mechanical equipment on rooftops)
  • Property ownership and local laws
  • Local and global populations’ needs, preferences,  desires, and satisfaction/ approval

 

2) Mutations developed using information from the communication network across the system:

a)      Copying and modifying existing successful mutations, especially ones with similar conditions

b)      Global conditions input data (1.a – 1.c)

c)       Trends and projections

d)      The function and extents of global system connectivity in relation to resource availability and prioritization of areas to be developed

 

NATURAL SELECTION

Although the genes responsible for mutations are generated randomly, if the mutation is beneficial to the organism then the organism will survive longer and produce more offspring who inherit the genetic mutation. Depending on the mutation’s degree of usefulness and the size and isolation of the population, this spreading pattern could continue into an exponential growth of the percentage of the population with the mutation. These small changes accumulate over time into greater ones. This process is called natural selection, and is responsible for the evolution of a population and its adaption to its environment and lifestyles. Consequently, nonrelated species with similar environments and/or functions often develop the same mutations. Also, species with the same ancestor may develop homologous structures from an ancestral feature, such as forelimbs being adapted for flight, evolving into wings, but retaining similar bone structure to its relatives.

Natural selection has a larger impact on smaller populations and geographically isolated populations because it takes less generations for the same mutation to spread throughout. Much like human societies, populations of organisms are structured by the principle of competition. Given enough time, a population will always grow as large as its environment’s resources can sustain. Once it reaches this maximum, a population enters equilibrium and remains roughly the same size every year given the same environmental conditions. At this point of high occupation, resource competition is at its highest. This is when the most adaptations occur because the increased fitness of an organism due to a mutation quickly spreads throughout the population as they outlive their competition.

Natural selection is the main force behind evolution. It is largely responsible for our own existence. According to Darwin, all living things are related because all life has descended from a few common ancestors. Like the first life forms on earth, we will likely continue to evolve indefinitely to adapt to our constantly changing environments.

However, the process of natural selection takes a very long time, and it takes even longer, if it occurs at all, for obsolete structures such as human wisdom teeth to disappear.

 

The “natural selection” of architecture can be interpreted as evolution due to increasing competition within education, economy, design, and depleting resources. According to Charles Jencks, “The main narrative does not belong to any building type, movement, individual or sector. Rather, it belongs to a competitive drama, a dynamic and turbulent flow of ideas, social movements, technical forces and individuals all jockeying for position. Sometimes, a movement or an individual may be momentarily in the public eye and enjoy media power, but such notoriety rarely lasts for more than five years and usually for not more than two.” Each architectural species only inhabits the top of the chain for a short time, and very few make it to the top more than once due to the difficulty of adapting to the constantly evolving architectural environment. It requires frequent reinvention, even for such top organisms as Mies, Le Corbusier, Frank Lloyd Wright, and Aalto.

For instance, Corb was arguably one of history’s most successful architects at adapting to such a tumultuous environment. The book Le Corbusier and the Continual Revolution in Architecture describes how he has been a leading mind of five different movements, the Heroic Period, new urbanism, CIAM and mass housing after the war, Post-Modernism, and the High-Tech movement.

According to Jencks, the success of Corb and the others of the “big four” was largely due to the instability and intense competition of the 20th century’s architecture environment, necessitating constant reinvention for an architect’s survival. This was not only due to the volume and ingenuity of competing architectural works, but also constant advances in related fields such as technology (especially the internet), business, culture, social forces, style and trends, ideology, and world wars. (add to diagram) As in biological evolution, the more rapid the environmental changes, the faster a species must evolve in order to survive. However, as in biological reproduction, these hasty developments attempting to thrive in chaos may not be as proficient as those given ample time to develop and adapt, lacking depth and resulting in “errors.” (elaborate in another section- critical modernism)

More analogically, the evolution of architecture is due to mutations- ideas. Every time a designer produces an innovative design, they are reproducing a work with a unique trait. The design enters the competition of architecture, being tested against its environment and culture. If the idea is “fit,” (in longevity, efficiency, and appropriateness within the population) others will begin to implement it in their designs, spreading the mutation throughout the population. If it is “unfit” with respect to the forces of its environment and culture, it will likely be modified or replaced.  As the design community creates and observes failures, those ideas become extinct.

 

GENETIC DRIFT

In biology, genetic drift is the changing ratio of the different alleles (genotypic traits/ variations of genes) within a population. This process occurs due to the randomness of genes an organism inherits during reproduction. If one allele is dominant, it will most likely dominate the ratio of the population over time. Even the ratio of equally dominant/ recessive alleles will usually change over time because of random sampling statistics.

Over time, genetic drift can cause extinction of a specific allele. However, this is uncommon in large populations because there are more copies of each allele, and the randomness of gene inheritance tends to balance out the ratio of alleles.

Genetic drift is more random than natural selection because usually the traits affected by genetic drift don’t affect the fitness of the organism. However, if there a gene has very few different alleles, random drift can counteract natural selection because of drift’s indifference to the benefits/ disadvantages of the traits affected by natural selection.

A population bottleneck occurs when a large portion of a population is wiped out by an event or rapid drastic change in its environment. If all the population’s different alleles don’t affect their organisms’ ability to survive the event, the  survival rates of the different alleles will be completely random.

 

A parallel that could randomly reduce variety in architecture could be restrictions such as laws, codes, homeowners’ associations, etc. Also, performance, cost, efficiency, development and availability of materials and technology determine their popularity, which could become very monopolized in the future as our knowledge and abilities grow. Likewise, certain architects, styles, etc. could also come to wipe out their competitors as the economy evolves. Some developers and designers also copy and paste their designs throughout a project and into their next project. Other limitations could be changing cultures, budgets, and environments, as well as funding for community projects.

One way to prevent this monotony is design education. By providing designers with an innovative mindset, institutions increase the ratio of creative designers to mindless machines. This ensures that there will always be people striving to improve design and create new movements.

 

INHERITANCE OF ACQUIRED CHARACTERS

Darwin believed that organisms inherited their parents’ genetic and learned/ developed attributes. For instance, an animal that became exceptionally strong during its lifetime would pass its strength onto its offspring.

 

Although this theory has been scientifically proven incorrect, it has notable applications within architecture. It is common for buildings to be upgraded or otherwise altered, and although these projects don’t get as much attention within the design community, significant ones may spawn ideas for future designs. Also, the improvement of one building often provokes a competitive cultural response, inspiring its neighbors to update.

 

 

ENVIRONMENTAL IMPACT

Although our society’s constant revolutions can be attributed to rapidly evolving the architectural ecosystem, it certainly took a toll on our planet’s physical environment- increasing pollution, resource depletion, and destruction of natural habitats. This in turn fuels the need for change as architects need to (rather, should…) adapt their designs to survive in the changing physical environment, these forces dragging each other into an exponential cycle of destruction.

According to Amory Lovins, leader of ‘natural capitalism,’ “Nature and capitalism can walk together in the twenty-first century. He argues, counter to stereotypes, that so many efficiencies and savings can be made that economic and ecological growth can occur at the same time – at four times their current rate! – if only we can think through all systems at the start.”

However, this notion may be a bit naïve; both nature and government are severely vulnerable on their own, and “reconciling these heretofore opposed forces is going to take more than a pose, that is, a raft of tax incentives.”

 

CLASSIFICATION

Jencks classified the movements of 20th century architecture “based on the assumption that there are coherent traditions that tend to self-organize around underlying structures. These deep structures, often opposed to each other psychologically and culturally, act like what are called, in the esoteric science of nonlinear dynamics, ‘attractor basins’: they attract architects to one line of development rather than another. Why? Not only because of taste, training, education and friendships, but because of type-casting and the way the market forces architects to have an identifiable style and skill. In a word, specialization.” Although architects resent being categorized, insisting they are multi-talented and unique, “Enough forces conspire to keep the architect ‘on message’, even when they seek, like Post-Modernists, to be pluralists.”

However, several different species of architect may follow the same movement; for example the Green Building Movement is contributed to by activists, classicists, and several postmodernists.

 

REGULATION

According to Jencks, roughly 80% of architecture is by “non -architects, or at least the result of larger processes that are, artistically speaking, unselfconscious: building regulations, governmental acts, the vernacular, planning laws, mass housing, the mallification of the suburbs, and inventions in the technical/industrial sphere. Le Corbusier in the 1920s, Russian disurbanists in the 1930s and Richard Rogers today try to affect this inchoate area, but like globalization it is mostly beyond anyone’s control.” If current trends continue, the future will likely be even more regulated as the governments attempt to control the economy and repair environmental damage.

However, governmental pressures  in architecture often accomplish the reverse of their intentions. As in the Facist, Nazi, and Stalinist architectural styles, architects not only resist governmental limitations, but are motivated to develop their own rebellious alternatives. “The diaspora of Modern architects and the waning of other approaches are clear from the diagram: like evolutionary species whose habitat is destroyed they went virtually extinct (or emigrated from Europe and the USSR).” Jencks calls these ‘Reactionary Modernists,’ who used technologic and economic developments to undermine oppositional architectural styles. Their relationship to politics can be seen in their views on culture, power, and mass production.

This is an example of the economy’s control over architecture. Corporate Modernism, known for its stark plainness, came to monopolize the architectural field after the Second World War. “The corporate forces of production and patronage favour an impersonal, abstract, semi-Classical sobriety. Giedion’s notion of the ‘ruling taste’ is usually pulled towards this attractor basin.”

 

 

 

SPECIES               

 

SELF – REPLICATION

The process of replication creates an additional module on every free side of the parent. This causes exponential growth; one nanomutator could eventually  become a massive system spanning across an entire city.

 

ARTIFICIAL SELECTION

Every time a nanomutator self-replicates, it has the opportunity to mutate. Whether it does or not depends on the factors in the Mutations section.  Therefore, their small scale provides the opportunity for extreme specificity in adaptation with respect to the large distances the system can span.

Any nanomutator that becomes damaged beyond its ability to reproduce will automatically result in local extinction of that unsuccessful genotype.

Any nanomutator deemed unfit by human intelligence can be remotely terminated.

 

Any nanomutator that is performing better than its competitors will reproduce more often, as in natural selection.

Any nanomutator deemed exceptionally useful by human intelligence (or one that needs further testing) can be programmed to reproduce faster and to pass its genotype to existing modules.

 

Beyond emulation of natural selection, this infectious nature of the nanomutators improves their own evolution by  allowing them to spread  digital genotypic information to modules across the entire system. In this way they are constantly automatically upgrading themselves and spreading their success to their neighboring modules and to their future “offspring”.

This constant evolution also allows the system to quickly sense and adapt to changes in external environment. The system also recognizes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cite:  http://en.wikipedia.org/wiki/Introduction_to_evolution

 

http://en.wikipedia.org/wiki/Genetic_drift

 

 


Sunday, September 22nd, 2013

The Evolution of Designs 0-2

Diagrams: evolution of: specific buildings, typologies, specific architects’ work, evolutionary arch itself, arch styles/ movements, arch as a whole,
 
The Evolution of Designs- Steadman

Preface

Organic metaphor in architecture: Aristotle, Alberti- concinnitas
Ernst Haeckel influence on jugendstil
And art nouveau
19th c embryology and criminology to Adolf loos ornament and crime
20th c German school of organic architecture
1960s- computer genetic algorithms
1990s- using these algorithms for design
1976- Dawkins’ memes (mental/ cultural genes) – applied inter alia to the historical evolution of designs of artefacts
evolutionary thinking – economic history, history of technology,
      new research and development in biology inc. research in genetics, evolution of development, and biomechanics
     modern day biomimetics- applying biological principles to design
     1920’s & 30s: biotechnique/ biotechnics
Dawkins’ memetics- cultural diffusionism of 19th and early 20th c anthropology
1940’s/ 50’s: Cybernetics- Weiner and Ashby- hierarchical structure in adaptive systems
Ch 1- intro– evolution of evolutionary design
biotechnical determinism- form is a result of a logical process by which the operational needs and techniques were brought together–Spencerian evolutionary theory
what contribution can scientific research make to architectural design?
modern (built) environmental research–“modern movement” in architecture, artistic philosophies of 19th c
irrationalism and anti-science prejudice in design community
subject products of design (buildings) to scientific study (empirical investigation and theoretical analysis)
“design methods movement”- failed attempt to comprehend the entire process of design within a “scientific” methodology to analyze the complete range of factors in design
      Simon- “the sciences of the artificial,” similar to archaeology
     “Building/ Architecture science”- expand scope to include more architectural features (geometrical organization of parts and structures, topological relations of rooms to one another, structure of circulation routes, social functions, etc.)
     provide information for critical assessment of designs (and to inspire ideas)
     science (objective & analytical) v design (subjective and synthetic)-distinctions?
          avoid making design a fully scientific thoughtless procedure
adaptation of organism to environment — relation of building to site/ appropriateness of any object for its location/ intention
teleology- design in nature
biological analogies: Wright, Sullivan, Corb
 
Peter Collins- “Biological analogy” article
     relationship of organism to environment, Curvier’s principle of correllation of organs, relationship of form to function
~50 years for biological thinking to make an impact on arch design theory, many fragmented attempts at this biological architectural theory instead of a cohesive community study
 
Scott- “Biological Fallacy”- mechanisms of evolution–transmission of culture and material property
Alan Colquoun- related “biological determinism” of the modern movement to 19th c cultural evolutionism and to Herbert Spencer’s Philosophy
Christopher Alexander- work based on cybernetics and theories of Ashby
More successful concepts: evolution, morphology, classification, behavior of dynamic systems, hereditary transmission of information
mathematical/ biological approaches to architecture: classifications models, systems theory
“The fact is that buildings… are inert physical objects and not organisms; and the relevance of biological ideas to their study can only remain… analogical and metaphorical,” early stage of analysis
“wild evolutionary enthusiasm of late 19th C”- anthropology & archaeology
in the past, evolutionary analogy in architecture has  been superficial
writers about arch bio: Greenough, Sullivan, Alexander
“organic” analogy (aesthetics) v “biological” analogy
Ch 2- organic analogy
since Ancient Greece, philosophers have used organisms’ balance and proportion as design inspiration- unity and cooperation of parts to whole within a structure, predetermined growth sizes and proportions, functionalism/ fitness, senses/ actions: meaning/ performance
used for literary works (plato, aristotle, shakespeare), authors influence architects
biology within mechanical world view- descartes, Henry Milne-Edwards : curvier studied organisms like they were designed machines
20th c: self- regulating and adaptive biological cybernetics: Grey Walter, W. Ross Ashby
anatomy: Thompson’s “on Growth and Form” influence on arch
P 14 DIAGRAM 3: types of analogies
Geometric Order- “Heaven’s First Law”
attempted codification of mathematical laws of harmony, derived from underlying order of the entire cosmos
     Wittkower- influence in Renaissance systems of proportion
 too literal interpretations: Vasari- analogous to human body parts, bilateral symmetry, measurement ratios
     P 17 FIGURE 4- HUMAN CHURCH PLAN- religion
organic-inspired design continued with few followers in 17th and 18th c
mid 19th c-  Archaeological study of monuments of antiquity & growth of art historical scholarship revived interest in classical proportion
     d.r. hay- “The Science of beauty, as Developed in Nature and Applied in Art” , club in Edinburgh 1851
germany- ancient geometry- Zeising: “the golden section is key to all morphology, both in nature and in Art”- from botanical observations of arrangements
Regular growth processes- Fibonacci series- result in spiral forms ex. sunflower head, pine cone, pineapple skin segments, spiral snail shell, helico-spiral animal horns/ tusks
     Thompson’s “On Growth and Form” – scientific explanation of mathematical processes of growth
     failed- theodore Cook- obsession w/ spirals and curves- “mystical conceptions with overenthusiastic application in ways which in the end become quite meaningless”
radial/ rotational symmetries of flower petals and seed pods, radiolaria skeletons, minute sea organisms- “Kunst- Formen der Natur”- Haeckel, crystals
Colman- “Nature’s Harmonic Unity”
 Hambridge- static symmetry (radial symmetry of crystals, flowers) v dynamic/ active (growth of shells)
     designed repeated rectangles of increasing size- process of growth over time “vitality”- “dynamic”
…superficial geometrical principles abstracted from nature with numerological/ astrological overtones
     “These patterns arise out of the intrinsic geometrical constraints which operate on close-packing of repeated spatial elements”
tacky- literal use of organic forms for sculptural decoration (vegetables , plants, animals, etc.)- throughout arch history
     Dresser- “Art of Decorative Design”,  “Principles of Decorative Design”- urged ornamentists to study principles of nature’s functions- discussed plant adaptations and growth habits
     Lewis Day- ” Nature in Ornament”–> Victor Horta and artists of Art Nouveau
     Sullivan- “System of Architectural Ornament” – source in seed and petal forms
Organic proportions and dimensions shouldn’t be taken literally, scaled up to architectural dimensions bc organic forms are not fixed and absolute- they are constantly adapting to environment and design principles shouldn’t be taken out of that context
confirmation bias- proportional theorists are so enthusiastic to demonstrate the organic ratios and sizes found in nature that they superimpose so many lines  over works of art/ architecture (scaled down, as well) diagrams that they are bound to find what proportions they are looking for
     in biology, significant dimensions are less ambiguous and have a specific mathematical pattern and functional explanation
However, concept of the relationships of parts and their contributions to the whole organism served as a useful metaphor which inspired the development of the biological analogies into further directions.

Saturday, September 14th, 2013

Really long list of initial ideas

I’m having a hard time narrowing down my interests to decide which to develop further… I was hoping you could point me in the right direction as to which categories are worth further exploration. Here is a list of supplemental ideas since my last posts.
Thanks!
Brenna
Species & processes to study/ emulate/ modify
SPECIES: Coral, Bamboo, Willow trees, Mangroves
plants-bioluminescence, hydroponics
 Ants/ bees- process, community
Bacteria, germs, Earth worms- producing soil
Agriculture- livestock and crops, vertical farming, urban farming
Pets- develop more function (contribute to ecosystem), tame other animals
PROCESSES:Volcanoes- lava, Petrification, fossilization, Chemical reactions, Clouds/ rain- spread nutrients
More Specific Ideas
Architecture’s symbiotic (or not) relationship with other disciplines
“SMART HOUSE”/ (SMART ARCHITECTURE)
culture analysis- analyze fiction works, predictions, etc. vs. what we have and what is possible now, and in the near future
     – efficient in energy and space yet comfortable
     -adapts to changing needs
     -mass-produced yet customizable, adaptable to specific context
     -multipurpose, generic to start and easily customizable to any needs
     EVOLVING: house that evolves alongside its occupants and their changing finances/ needs- build in stages
     rooms- optimized for their activities ex bedroom dark at night and sun wakes you up in the morning
      technology for everyday life, constant software upgrades (open source?)
expandable/ collapsible, mobile
walls change color based on time of day- whether you need to be energized or relaxed etc
SCIENCE________________
evolution/ bio/ biological arch
stages of life, quickly evolving
life cycle of a building- designing for impermanence or adaptability
how architecture can integrate and/or emulate plants/ animals
taking advantage of naturally occurring chemical reactions
redefining vitruvian man based on modern humans and needs
using architecture/ environment to influence human/ species evolution
 occupants’ health
evolution of architecture, feedback loops, constantly adapting, “natural” selection
     dna coding/ DNA programmed assembly, modified by sensors in environment
     completely ephemeral, responding to time of day, weather, season, resources, etc.
using environment as a mold/ template to manipulate growth within it
self replicators
biodiversity of architecture/ taxonomy
Evolution of Consciousness? at some point in evolution humans had to develop our consciousness, and machines are evolving much faster than humans did.- Erewhon
expanding #/ type of orifices and therefore senses/ dimensions perceived- interactions between species and reality, perception of dimensions based on senses perceived based on types  and strengths/ sizes of orifices
     modifications to/for humans or other species to increase efficiency and decrease needs
          ways to sleep less, eat less, increase brain function, etc.
“NATURE”______
our protected lives, moving from “envelope” to “envelope” and never breaching the “Great Outside”-Latour
      sheltering ourselves from our environment rather than thriving in it.
“taming” the wild and mingling
efficiency of symmetry of nature vs. asymmetry in architecture
DECOMPOSERS/BACTERIA (superpowered composting)
Bacteria that feed on waste and excrete building material or soil, etc

      and/or to decompose fallen leaves

Die out when they run out of food
When they die the chemical process hardens the structure made
      OR produces nutrients for a new species to grow
      OR After they run out of food, they start eating each other/ growing and evolving into another stage of life and perform new task
bacteria that decomposes trash into a material which becomes an envelope
     composition of material varies by input of trash
eat pollution and produce clean O2
Bacteria that strengthen and change existing structures chemically
ecosystems/ networks
biospheres- for varying inhospitable sites ex. desert, ocean, deforestation sites, planets …
 
…Planetology/ Space
     colonizing mars
     spaceship/ space station architecture
 
TECHNOLOGY_________________________________
     artificial and natural becoming integrated
how can architectural evolution keep up with technological evolution– currently very disassociated growth rates
          EFFICIENT & BENEFICIAL integration of technology in architecture- encourage/ motivate
                as our society’s technology has evolved, the efficiency of our buildings has declined due to the ability of technology to artificially create ideal conditions
making technology less threatening to people (less dehumanizing)
     man would become extinct without machines since they have become such an integral part of our life and have been performing tasks for us for so long that we have forgotten how to do them ourselves.
aesthetic technology ex Corb’s Pompidou Center- provides surfaces for interaction of art and nature, honesty and exposure of materials and technology
dominance of technology in social interactions, increasingly less face-to-face interaction
 
PSYCHOLOGY
“culture” shock- how to open up the human population’s minds gradually to progress to the possibilities of the future
perception, consciousness/ awareness
happiness, motivation- gamification? (that article on the Sims!)
     consumer economy & greed v community, social, teamwork,
effect of time & environment on evolution of mind
     we have become inattentive and unaware of our environments, focusing on our consumer greed and staring at our smart phones, increasingly reliant on technology
 
SOCIETY___________________
FUTURE PREP
future on earth
     space saving: efficiency, vertical expansion, building on oceans
     agriculture- vertical farms
Inhospitable sites: uncivilized/ isolated, destroyed ex. by deforestation, “uninhabitable”
     health
urban density
education, specification
PROBLEMS OF TODAY’S SOCIETY
gap in economic classes, Spreading wealth- tourism
     health
     Help poor/ oppressed, provide opportunity
social ambition/ impact
 
BUILDINGS________________
feedback from users- architecture is the design discipline with the most impact on humans yet uses the least (if any) prototypes, test subjects, feedback, modifications, etc.
     technology/ 3d modeling used for prototyping and simulating
 open source architecture
 
Smart skins- shells w/ operative feedbacks and exchange with their environments
modules- self organizing, constructing, maintaining, assembling, repairing, restructuring, replicating
organization, layout, efficiency
     home, community
user- friendly:  biotech, home energy management system,
architecture that changes at critical points like the phase changes of matter solid, liquid, and gas changing at certain temps
     fire, impact, earthquake
     insulation/ envelope material that changes in reaction to the environment, storing energy from phase changes
 
Museums:

 past: expanding,

present: information networks, social/ public, awareness, open source
future: innovation and projects/ developments, space, data extrapolation, predictions, ways to affect/change the future, guests can impact the building, provide input/ voice their desires

     each with own relevant gift shop

     building constantly growing and changing as the past becomes present, present becomes future
     fun museum to encourage learning, constantly changing to encourage coming back
     free access- sponsorship funding?
housing complex/ community/ utopia/ city
DSR high rise
public space (or entire community) designed/ influenced by the public
SUSTAINABILITY/ EFFICIENCY
passive systems
solar power
Photo electric relay (delay)- charge during day, light at night
affordability/ cost efficiency
on-site production/ resource mining
self-assembly based on code and exterior environment and interior needs
mass production
      “mass production” of modules but infinite possibilities of combinations
automatic/ sensors and regulators
repurposing/ recycling- abandoned buildings/ projects 
     “things are never created but rather carefully and modestly redesigned.”- Latour
     what exactly needs to be changed for the purpose to change
 
MATERIALS
material like concrete that eats its formwork after hardening
material that strengthens itself in response to external forces/ loads

MORE SPECIFIC SPECIES IDEAS_________________
reflections/ mirrors, shadows, lights
-AIO stability regulator: creates optimal interior contiditions (o2, air purification, light, temp, provides energy, etc)- plant?
     building block modules with enclosed units- like things inside bubbles which join to make enclosures
-social classes
 
-animals or robots– resource gathering, ecosystem forming
     -making, farming, building, producing, 
     -recycling, repurposing, decomposing
      –repairing, cleaning, filtering
     -protecting, enclosing, regulating, sheltering
      -monitoring, sensing,
     -moving, delivering, flushing, permeating
     -hydrating, chilling, warming
     -shading, ventilating, insulating
     -growing, expanding, adding
      -evolving
humans: innovating, thinking, planning, designing, theorizing
 

Friday, September 6th, 2013

Building an Ecosystem

Pet Architecture- Animals have better instincts such as anticipating danger, finding water and food, etc. How can they be used for architecture, resources, survival- in extreme locations or after extreme disasters? Which species would be useful for resource gathering, and which for post-colonization equilibrium maintenance within the new ecosystem?
 
Dune– “Movement across the landscape is a necessity for animal life ,” his father said. “Nomad peoples follow the same necessity. Lines of movement adjust to physical
needs for water, food, minerals. We must control this movement now, align it for our purposes.” How can we use this to encourage and manipulate the development of new ecosystems? Rehabilitation of ones we destroyed? How can we develop architecture to follow this logic of assembly for new developments in unfamiliar territories?
“We are generalists, ” his father said. “You can’t draw neat lines around planet-wide problems. Planetology is a cut-and-fit science.” How can we develop an improvisational architectural system for unknown territories, what aspects can be and need to be highly adaptable on-site and how?
 
The ecological system in Dune is built by natural, passive processes, such as animals’ natural instincts, wind’s natural patterns, etc. It is planned by humans but enacted largely by nature. The method is evolution based- starting small and moving up to bigger, more diversified species during its various stages of growth. Where and when can architecture fit into the evolution of an ecosystem? How can we build to benefit the site’s ecosystem, rather than destroying existing life?
How can we adapt this kind of growth and evolution strategy to build architecture more efficiently?
What are the qualities of the next stage of growth of architecture, and how can we start growing towards that?
 
Can architecture help build the relationships of species to each other, and to their outside environments?
What is the limit of an organism with respect to the limit of its system, and how do these limits define species and their interactions with the environment?
 
What makes a healthy ecosystem, and how does that differ across locations/ climates?
What is the role of humans within our environments, and what can it aspire to becoming?
How can we mediate the different needs across all species and systems? Is it possible for parasitic species like humans to contribute to, or even to peacefully coexist alongside symbiotic systems?
Are humans capable of lack of bias towards any one kind of species? How can people be persuaded to forget indifferences, discard inefficiencies, and make sacrifices for the greater good of the planet?
How can we work to restore balance in ecosystems we have destroyed? To build a functioning ecosystem from scratch?
 
What are possible planetary scale climate change’s consequences on biological life within ecosystems? Will their species be able to adapt quickly enough to stay alive? What architects do to prepare for and negate potential threats?
 
Can we develop remedies which spread through systems and into others, creating an exponential chain reaction to spread across the global scale? What is the safest way to thoroughly test our innovations without risking adding even more to the list of damage done by humans?
 
In Ventushumans send nanotechnology to terraform other planets before their arrival. Can we develop like methods (on a much simpler scale) in real life to kick start the cultivation of presently unsuitable habitats?

Friday, September 6th, 2013

Evolution and Adaptations of Architecture and its Inhabitants

How has our environment evolved and have we evolved appropriately to survive in it?
The Island and  The Things both comment on how humans poorly adapted to our various environments. We are constantly unaware of the limitations of protocols that we don’t pay attention to and how they affect us. ex. gravity. How can we control our own evolution to overcome our limitations? How have humans evolved, and can we manipulate our environments and actions to speed up our own evolution? Can architecture work to help us adapt to our environments? What are the limit of the human organism with respect to the limits of our larger system, and how do they define our species?
Pet Architecture describes how animals have co-evolved alongside humans as our pets. Does architecture follow this relationship and how? What is the impact of architecture evolving alongside humans and our everyday life? How can architecture evolve to meet the needs of modern day humans?
Does the evolution of human- created technology count towards the evolution of the human species? What technology can be developed to help adapt us to our environment?
 
Can architecture help build the relationships of species to each other, and to their outside environment?
 
What will be planetary scale climate change’s consequences on biological life, and what adaptations will help us prepare for these consequences?
 

Friday, September 6th, 2013

Architecture’s Impact on Human Psychology and Social Interactions

In Solaris, as well as most science fiction, the interior architecture of space ships or interplanetary habitats is usually very cold and unaccommodatingIs this correlated to the negative psychological effects of space travel exhibited in the characters (loneliness, anxiety, paranoia, loss of identity, etc.)? Will a more humanized architecture help ease the transition into unfamiliar habitats? What qualities and methods of design would be possible within this restrictive context?
Outside this context, how can architecture be used to benefit a human’s psychological state?
Astronauts perform resistance exercises to prepare their skeletons for the change in gravity in space. Can architecture also act as a transitory preparation for people before, during, and after their travels?
Can architecture apply this concept to prepare humans for other aspects of the future, ex. to unfamiliar concepts, changes in climate, changes in culture, etc.? Can culture (or any kind of) shock be reduced by architecture meant to open up the human population’s minds gradually to progress to the possibilities of the future?
What are the varying consequences of the future to species/ individuals with different perspectives? How can we mediate their disagreements to build a better future for everyone (everything, really)?
As illustrated in The Island, The Things and many works of Sci Fi,  humans are a very ignorant species. Much of our potential is lost due to our constant failure to communicate and keep an open mind. How can architecture work to encourage socialization and collaboration? Can it help break through peoples’ biases in order to build a healthy network of communications? Are humans capable of a higher level or form of communications possessed by many animals that we consider to be beneath us?
How can architecture unwind human ignorance and keep people grounded, focused, aware, educated, collaborative, empathetic and motivated?
 
Dune– “To the working planetologist, his most important tool is human beings, “his father said. “You must cultivate ecological… literacy among the people.” How can we effectively educate and encourage people to contribute positively to the ecological development of their environments? Can the same kind of knowledge and open- source development be cultivated in the architectural discipline?
Can the modern-day concept of gamification be used as a psychological motivaton for people to contribute? What are the architectural implications of such a system?
How does the human brain (and architecture) construct the boundaries of the human race such as the limits of our impact and our bodies? Can architecture help people realize their many degrees of freedom, and influence the ones we choose to use? How can architecture increase our awareness, change the human mind’s perception of its reality, and widen our perspectives?
 
 
 
observer selection bias- architectural implications
– eisenmann- confronting inattention using program
concept of “I”/ a human as an individual, boundary between yourself and the set you’re a part of
rules/ dif ways for how we interact w the world
“evacuate the human diagram”- limited view of ourselves

Wednesday, September 4th, 2013

This is Brenna’s project stream



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