“SMART HOUSE”/ (SMART ARCHITECTURE)
culture analysis- analyze fiction works, predictions, etc. vs. what we have and what is possible now, and in the near future
– efficient in energy and space yet comfortable
-adapts to changing needs
-mass-produced yet customizable, adaptable to specific context
-multipurpose, generic to start and easily customizable to any needs
EVOLVING: house that evolves alongside its occupants and their changing finances/ needs- build in stages
rooms- optimized for their activities ex bedroom dark at night and sun wakes you up in the morning
technology for everyday life, constant software upgrades (open source?)
expandable/ collapsible, mobile
walls change color based on time of day- whether you need to be energized or relaxed etc
SCIENCE________________
evolution/ bio/ biological arch
stages of life, quickly evolving
life cycle of a building- designing for impermanence or adaptability
how architecture can integrate and/or emulate plants/ animals
taking advantage of naturally occurring chemical reactions
redefining vitruvian man based on modern humans and needs
using architecture/ environment to influence human/ species evolution
occupants’ health
evolution of architecture, feedback loops, constantly adapting, “natural” selection
dna coding/ DNA programmed assembly, modified by sensors in environment
completely ephemeral, responding to time of day, weather, season, resources, etc.
using environment as a mold/ template to manipulate growth within it
self replicators
biodiversity of architecture/ taxonomy
Evolution of Consciousness? at some point in evolution humans had to develop our consciousness, and machines are evolving much faster than humans did.- Erewhon
expanding #/ type of orifices and therefore senses/ dimensions perceived- interactions between species and reality, perception of dimensions based on senses perceived based on types and strengths/ sizes of orifices
modifications to/for humans or other species to increase efficiency and decrease needs
ways to sleep less, eat less, increase brain function, etc.
“NATURE”______
our protected lives, moving from “envelope” to “envelope” and never breaching the “Great Outside”-Latour
sheltering ourselves from our environment rather than thriving in it.
“taming” the wild and mingling
efficiency of symmetry of nature vs. asymmetry in architecture
DECOMPOSERS/BACTERIA (superpowered composting)
Bacteria that feed on waste and excrete building material or soil, etc
and/or to decompose fallen leaves
Die out when they run out of food
When they die the chemical process hardens the structure made
OR produces nutrients for a new species to grow
OR After they run out of food, they start eating each other/ growing and evolving into another stage of life and perform new task
bacteria that decomposes trash into a material which becomes an envelope
composition of material varies by input of trash
eat pollution and produce clean O2
Bacteria that strengthen and change existing structures chemically
ecosystems/ networks
biospheres- for varying inhospitable sites ex. desert, ocean, deforestation sites, planets …
…Planetology/ Space
colonizing mars
spaceship/ space station architecture
TECHNOLOGY_________________________________
artificial and natural becoming integrated
how can architectural evolution keep up with technological evolution– currently very disassociated growth rates
EFFICIENT & BENEFICIAL integration of technology in architecture- encourage/ motivate
as our society’s technology has evolved, the efficiency of our buildings has declined due to the ability of technology to artificially create ideal conditions
making technology less threatening to people (less dehumanizing)
man would become extinct without machines since they have become such an integral part of our life and have been performing tasks for us for so long that we have forgotten how to do them ourselves.
aesthetic technology ex Corb’s Pompidou Center- provides surfaces for interaction of art and nature, honesty and exposure of materials and technology
dominance of technology in social interactions, increasingly less face-to-face interaction
PSYCHOLOGY
“culture” shock- how to open up the human population’s minds gradually to progress to the possibilities of the future
perception, consciousness/ awareness
happiness, motivation- gamification? (that article on the Sims!)
consumer economy & greed v community, social, teamwork,
effect of time & environment on evolution of mind
we have become inattentive and unaware of our environments, focusing on our consumer greed and staring at our smart phones, increasingly reliant on technology
SOCIETY___________________
FUTURE PREP
future on earth
space saving: efficiency, vertical expansion, building on oceans
agriculture- vertical farms
Inhospitable sites: uncivilized/ isolated, destroyed ex. by deforestation, “uninhabitable”
health
urban density
education, specification
PROBLEMS OF TODAY’S SOCIETY
gap in economic classes, Spreading wealth- tourism
health
Help poor/ oppressed, provide opportunity
social ambition/ impact
BUILDINGS________________
feedback from users- architecture is the design discipline with the most impact on humans yet uses the least (if any) prototypes, test subjects, feedback, modifications, etc.
technology/ 3d modeling used for prototyping and simulating
open source architecture
Smart skins- shells w/ operative feedbacks and exchange with their environments
modules- self organizing, constructing, maintaining, assembling, repairing, restructuring, replicating
organization, layout, efficiency
home, community
user- friendly: biotech, home energy management system,
architecture that changes at critical points like the phase changes of matter solid, liquid, and gas changing at certain temps
fire, impact, earthquake
insulation/ envelope material that changes in reaction to the environment, storing energy from phase changes
Museums:
past: expanding,
present: information networks, social/ public, awareness, open source
future: innovation and projects/ developments, space, data extrapolation, predictions, ways to affect/change the future, guests can impact the building, provide input/ voice their desires
each with own relevant gift shop
building constantly growing and changing as the past becomes present, present becomes future
fun museum to encourage learning, constantly changing to encourage coming back
free access- sponsorship funding?
housing complex/ community/ utopia/ city
DSR high rise
public space (or entire community) designed/ influenced by the public
SUSTAINABILITY/ EFFICIENCY
passive systems
solar power
Photo electric relay (delay)- charge during day, light at night
affordability/ cost efficiency
on-site production/ resource mining
self-assembly based on code and exterior environment and interior needs
mass production
“mass production” of modules but infinite possibilities of combinations
automatic/ sensors and regulators
repurposing/ recycling- abandoned buildings/ projects
“things are never created but rather carefully and modestly redesigned.”- Latour
what exactly needs to be changed for the purpose to change
MATERIALS
material like concrete that eats its formwork after hardening
material that strengthens itself in response to external forces/ loads
MORE SPECIFIC SPECIES IDEAS_________________
reflections/ mirrors, shadows, lights
-AIO stability regulator: creates optimal interior contiditions (o2, air purification, light, temp, provides energy, etc)- plant?
building block modules with enclosed units- like things inside bubbles which join to make enclosures
-social classes
-animals or robots– resource gathering, ecosystem forming
-making, farming, building, producing,
-recycling, repurposing, decomposing
–repairing, cleaning, filtering
-protecting, enclosing, regulating, sheltering
-monitoring, sensing,
-moving, delivering, flushing, permeating
-hydrating, chilling, warming
-shading, ventilating, insulating
-growing, expanding, adding
-evolving
humans: innovating, thinking, planning, designing, theorizing